A Guess Who game was altered to have pictures of real people, friends, artists, etc. Players must ask only yes/no, either/or questions. Unlike the original version of the game players cannot ask any questions which can be directly and objectively answered based on the visual images (i.e. Is this person wearing blue?, Is this person female?). Instead players must ask only psychological questions (i.e. Does this person have more nightmares than sex dreams?, Will this person buy a motorcycle during their mid life crisis?). Despite the vagueness of each question and the dual judgments/assumptions the players must make about the people pictured in the game, success rates are surprisingly high. The game is markedly different if the players know the people in the pictures, or if they themselves are one of the people pictured.